
- #How to install legacy of the dragonborn first time mod#
- #How to install legacy of the dragonborn first time upgrade#
- #How to install legacy of the dragonborn first time full#
Your rights to use, reuse, distribute, duplicate, copy and modify Undead Legacy is limited to private use only if not stated otherwise with written consent from Mod Author. All modifications and/or derivative works of Undead Legacy are restricted to private use only if not stated otherwise with written consent from Mod Author. You are allowed to use Undead Legacy with or without any kind of modifications to its source material. Mod Author - Subquake, the developer and author of Undead Legacy.
#How to install legacy of the dragonborn first time upgrade#
New Item Upgrade & Repair mechanic featuring a Mechanic Station with 3 tiers.Brand new User Interface with even more stunning graphics.More info about the mod can be found on my website (including screenshots): A lot of slightly damaged vehicles found in the world can now be fully repaired.Pick up all wild plants and player crafted ones with action key.More immersive world interaction, water sources require jars to interact, fuel barrels and pumps require fuel cans.
#How to install legacy of the dragonborn first time full#
Player crafted electrical lights support for full RGB customization. Fully scrapping vehicles will make them respawn based on new block respawn timer setting (More blocks will be added to use this feature later). Hundreds of new items, blocks, recipes, vehicles etc. Overhauled crafting system and crafting progression. Introduction of Action Skills, that level based on what you do. Perks no longer unlock new schematics, nor they level up crafting tiers. Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300. Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy. Advanced Sorting and Searching feature in inventory and storage. Map window now supports 40 custom POI icons to choose from. Vehicles have custom UI, showing speedometer, encumbrance and more. Improved Journal User Interface with thematic topic header images. I’ll have to see how it goes and if there is anyone left to play customs with. Depending on the feasibility and how much time I can commit this may or may not happen. My biggest idea is my zombies conversion mod which I’ve posted about before. But some people don’t have the DLC so that would probably affect it a lot. Have the match be on a timer where the Vikings have to take the city in a certain amount of time.įrom there I was thinking of a similar idea but with Saracens / Crusader faction. Add in anglo Saxon cavalry, nerf longbows a bit, add in a priest support squad from the church, add in the mercenary elite squads (like mearcweardas, with different abilities than the standard troops). Add furious berserkers, different Viking heroes. And expand/change the Viking / Anglo Saxon factions. From there I’d like to practice moving assets, changing the terrain etc. Next I want to use the Lindisfarne Riches map and turn that into a multiplayer map. This way I can explore and learn UE4 and have something already built so I don’t have to start from scratch. They won’t be completely balanced for multiplayer but it’ll be a fun distraction having a ton of new maps to play on. Might try to balance them a tiny bit or just leave them as is. First I’m going to try to convert all the single player maps into multiplayer maps.